A big batch of small doors and corridors this time — plus one very big grey hull:
The gallery now covers every aircraft and every ship in the game. Eight airframes and ten hulls: the Big E, her cruiser, destroyer and frigate escorts, MT PETRO PACIFIC, MS BAY MONARCH, MV BAY TRADER, and the fishing boat, sailboat and motor cruiser that clutter the weekend lanes.
It is split into two categories — AIRCRAFT and SHIPS. TAB jumps between them; [ ] or 1–9 still step through the exhibits, and every model remembers its own sensible viewing distance.
SELECTABLE MISSIONS is now simply MISSIONS, and NEXT ACTIVE ADVANCED MISSION has left the menu — the missions speak for themselves.
BLOG is a main-menu item (key B, opens in a new tab), and the homepage link is retitled to match.
HORNET BAY STORE is a main-menu item (key S, new tab) — the old Exchange link is retitled too.
Every blog tag is now a page. Each tag chip links to its own stub — /blog/tag/ships and friends — and the blog carries a tag sub-menu up top, so you can read by topic: FEATURE, CONTENT, SHIPS, SITE and the rest.
One housekeeping note: from now on, every model screenshot you see here comes straight from the gallery — and any new model that joins the game joins the gallery at the same time.
The shipping lanes between the Bay and the Pacific have gone heavy. Four new hulls now work the lane in both directions — three deep-laden supertankers and a cruise liner — each one named and typed in the traffic system, each trailing a wake scaled to its length. Meet the new traffic, largest first:
MT PETRO PACIFIC — 360 m overall, 54 m beam, 3.5 kt on the lane. The biggest hull in the bay; she barely answers her helm.
MT GOLDEN CRUDE — 340 m, 50 m beam, 3.8 kt. Black hull, rust-brown deck, pump manifold amidships, accommodation castle right aft.
MT ATLANTIC BULK — 320 m, 48 m beam, 4.0 kt. The sprinter of the tanker trio — which, granted, is not saying much.
MS BAY MONARCH — 230 m, 30 m beam, 6.8 kt. The cruise liner and the fast mover of the lane: stacked white decks, window bands, and the line’s amber band on the funnel.
Seamanship notes: after dark all four show proper lights — white masthead, red to port, green to starboard — and every hull leaves a wake you can pick out from altitude. They share the water with the existing freighters, fishing boats and yachts, so the Golden Gate is properly busy now.
One word to the wise, pilots: file these names away. The mission desk has been asking an unusual number of questions about lane schedules of late — best to know a supertanker from a cruise liner before the tasking orders start mentioning hulls by name.
View system overhaul: V now cycles cockpit → cockpit-off → chase → orbit → tower. Cockpit-off is the pilot’s-eye view with full symbology and no glass or panel in the way. Spectate (J) no longer shows your own jet or the cockpit furniture while you ride along — just a clean SPECTATE banner, and X drops you straight back into the cockpit. The F1–F10 throttle row has been retired from the flight manual (the bindings themselves are untouched), and the title screen now reads Carrier Ops Flight Simulator.
The shipping lanes are getting heavy: three supertankers — MT PETRO PACIFIC (360 m), MT GOLDEN CRUDE (340 m) and MT ATLANTIC BULK (320 m) — plus the cruise liner MS BAY MONARCH now ply the lane between the Bay and the Pacific. All four are named and typed in the traffic system, ready to be tasked in future missions.
Brand desk: the Squadron Laurel roundel has been re-shot — the complete Hornet now appears from the original emblem’s camera angle, whole airframe inside the ring. Files on the assets page.