HORNET BAY
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MISSIONSCONTENT

First solo — a walkthrough of T-1 and your first hour in the cockpit

The Hornet Bay flight school board over a dusk bay scene: T-1 First Solo and T-2 Bay Tour under Basic Flight Maneuvers, T-3 and T-4 under Advanced, with a dark grey jet sitting on the water at right.

T-1 First Solo asks for three things: a catapult shot, a lap of the bay and an arrested landing back on the Big E. Here is the whole sortie, button by button, and what to fly when you are done.

Open the menu, pick FLIGHT SCHOOL, choose T-1. It is rated EASY, it is unarmed, and the only way to lose is to put the jet in the water. Your pass mark is one trap aboard the carrier you launched from — which, conveniently, is exactly where every mission wants you to finish anyway.

Launch

You start on Cat 1 with the holdback bar on. Push the throttle up (W) and the game tells you what it wants: 90% thrust for the shot. Cross that line and the steam does the rest. The briefing says rotate at 150 knots; ease the stick back and you are flying.

The lap

Tower says fly around and come back, so do. A waypoint rides above the carrier. Nobody is shooting at you; use the lap to learn how the jet banks, how the afterburner (hold Shift) eats fuel, and how the airspeed bleeds in a turn.

Coming aboard

Three things before the deck, and the sim checks all three:

Catch a wire and the throttle chops, the brakes bite, and you stop in a couple of seconds. The deck crew rearms and refuels you, and the sortie ends with 2,000 points for the qualification on top of the 500 for the trap.

In the sim

Try this: fly the pattern twice, and make the second trap the one where you never touch the stick after the ramp. Then take T-2 Bay Tour — three checkpoints, an under-seven-minute bonus, and a good look at the Big E’s neighbourhood.

— HB