Time acceleration: 2x, 4x, 8x 885dc92
Long transits just got shorter — time acceleration is in:
- Z toggles 2x / 4x / 8x / normal time. Everything runs faster together — your jet, the carrier, bandits, airliners, the new lane traffic and the mission clock — so a mission’s choreography stays in step; it all just plays out sooner. Handy for the climb-out, handier when the action is three counties away.
- Physics steps in sub-frames, so carrier landings and dogfights stay stable at any speed, and one-shot keys (views, weapons, the lot) still fire exactly once per press at any tempo.
- A TIME readout rides the HUD while acceleration is engaged — TIME 2X / 4X / 8X beside the view label, and on the cockpit data block too.